Ten questions, marked the moment you submit them, with the reasoning shown for every answer, right or wrong. Free, no login, and nothing leaves the page.

Most quizzes on this subject either ask nothing worth getting wrong or hide the answers behind a signup. This one marks instantly, explains every answer whether you got it right or not, and produces a certificate with a name on it, because in a classroom that certificate is the reason the lesson gets remembered.

Take the quiz

Ten questions · pick one answer each

  1. A message says you have won a prize and just need to confirm your password.

  2. Someone you have played a game with for a month asks to chat somewhere private and keep it secret.

  3. A game offers free in-game currency from a website that is not the game.

  4. The safest place to charge a phone overnight is:

  5. Someone is being unpleasant in a group chat. What do you do first?

  6. A padlock symbol in the browser's address bar means:

  7. Sharing your password with a best friend to prove you trust them is:

  8. A page says your computer is infected and gives a number to call.

  9. Before posting a photo taken at school, the thing to check is:

  10. Something online has upset you. The best first move is:

Answer key and the reasoning behind each question

  1. Ignore and delete it. No competition needs your password. A prize you did not enter is the oldest opening there is, and replying only confirms the address is live.
  2. Tell an adult at home. The request for secrecy is the signal, not the friendship. Anyone asking a child to hide a conversation from their family is the problem, whoever they say they are.
  3. It is a trick to take the account. A platform never gives out its own currency somewhere else. Those pages exist to collect the login, and it is the most common way a child's account is lost.
  4. In the kitchen or hallway. Out of the bedroom, for sleep as much as for safety. It is the single highest-return rule in the whole subject, and it applies to adults too.
  5. Screenshot it. Keep the evidence before anything else, because messages and accounts disappear. Then block, then report, then talk about it.
  6. The connection is encrypted. It says the data in transit is private. It says nothing about who is on the other end, and a scam site can have one within minutes.
  7. A bad idea whatever the friendship. Passwords are the one thing friendship should never be tested with. Friendships change and accounts get lost that way, which is why a shared family password manager exists.
  8. Close the page. A web page cannot scan a computer, so it cannot know. Both the number and the scan are the scam; closing the tab is the whole response.
  9. Whether it shows a name, uniform or address. A face plus a uniform plus a regular location is information rather than a photograph. It is also worth asking the other people in the frame.
  10. Tell someone at home. Telling an adult is the whole safety net, and it should never cost you your device. Waiting is what these situations rely on.

Using it in a classroom

The practical shape for a lesson is: hand out the ten questions, let pupils answer individually, then work through the reasoning as a group instead of reading out a score. The disagreements are the lesson: question two and question seven reliably produce an argument, and that argument is more valuable than the mark.

The answer key on this page carries the reasoning behind each option, so it can be read straight from the screen without preparation. For a follow-up, the poster version of the ten house rules covers the same ground for a wall, and the questions here are deliberately mapped onto those rules one by one.

The certificate is plain by design: a name, a line, and the score. It prints from an ordinary browser with no login and no watermark, and it is the piece that goes home in a bag and gets stuck on a fridge, which is where the second half of the teaching happens.

Why these ten questions

Each one tests a rule, not a fact, which is why the wording avoids brand names and specific apps. A question about a named platform stops being useful the moment that platform changes; a question about a request for secrecy stays useful indefinitely.

Three of the ten deal with money, because in-game purchases are the most common way a household loses something concrete. Three deal with contact and secrecy, which is where the serious risks live. The rest cover the technical misunderstandings that adults share with children, of which the padlock in the address bar is the most persistent.

What the scores tend to show

Groups usually do well on the stranger-danger questions, which have been taught for years, and badly on passwords and on money. That pattern is worth knowing before planning the follow-up: the lesson that is needed is rarely the one about talking to strangers.

A middling score is not a problem to be corrected by retaking the quiz. Reading the explanation under a missed question does the work, because what transfers is the reasoning, not the correct option.

Using it at home

At a kitchen table it works best as a shared activity, not a test: read the questions aloud, let everyone answer, and compare. Children enjoy catching an adult out, and an adult who gets the padlock question wrong in front of them has just made the point better than any explanation could.

Afterwards, the natural next step is not more reading but the settings: whichever device your child uses most, configured once, using the controls wizard. Quiz then setup is a good evening’s work and covers most of what this site has to say.

Questions about the quiz

What age is this quiz for?

The wording suits roughly ages nine to fourteen, which covers upper primary and lower secondary. Younger children do better with an adult reading the questions aloud, and the discussion that produces is usually worth more than the score.

Is it really free, with no signup?

Yes. No account, no email address, and nothing is sent anywhere; the marking happens in your browser. The certificate prints from the page.

Can I use it in a lesson?

That is what it is for. The answer key with reasoning is on this page, the questions map onto the ten house rules, and the certificate takes a pupil’s name.

Do the answers get stored?

No. There is no server involved in the marking and nothing is written to the page’s storage. Reloading the page clears everything.

My class scored badly on one question. What now?

That is the useful outcome. Take the reasoning under that question and teach the rule behind it instead of re-running the quiz. The explanation is what transfers, not the score.

Is there a version for older teenagers?

The digital footprint quiz works better past about fourteen, because it asks about their own settings, not about hypothetical situations.